Imaginext DC Super Friends Transforming Batcave Playset

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Imaginext DC Super Friends Transforming Batcave Playset

Batman fans know Batman has always had the coolest tools and gadgets to fight crime in Gotham City. This Fisher-Price Imaginext DC Super Friends Transforming Batcave Play Set headquarters is no exception!

Turn a Power Pad to transform the Batcave. The platforms, Bat computer and Batwings open and the eyes light up! Turn a second Power Pad to open the garage so Batman can speed off to thwart The Joker’s evil doings! Turn a third Power Pad to open a chest with armour that Batman can wear to protect himself from enemy fire! And no Batcave would be complete without a jail, an elevator and projectile launcher to add to the story and the adventures! With headquarters loaded with so much crime-fighting power, The Joker will be no match for Batman and your young Super Hero’s imagination!

Contents: A Batcave Play Set, a Batman and The Joker figures and a projectile launcher

  • Turn the Power Pad for an awesome transforming Batcave: platforms spread, Batwings open, Batcomputer is revealed and the eyes light up
  • Turn another Power Pad to open the garage
  • Turn a third Power Pad to open a chest that contains armour for Imaginext Batman
  • ​An Imaginext Batcave gift for 3- to 8-year-olds
  • Dimensions: 14.22L x 40W x 70.1H cm
  • Batteries Required: 2 AAA batteries (included)

Warning: Not suitable for children under the age of 3 years due to small parts which could cause a choking hazard.

Kids’ command centre for exciting, crime-fighting adventures!

The Joker’s stirring up trouble in Gotham City. To the Batcave! Simply turn a Power Pad to transform the Batcave into Batman’s crime-fighting headquarters. Watch as the Batwings open, the multi-level platforms pop up and expand, and Batman’s eyes at the top of the playset light up! Now it’s time to get ready to face The Joker! Load the projectile launcher. Turn a power pad to open the chest with armour to protect Batman from whatever The Joker can throw at him. Check the Batcomputer to see where The Joker’s headed next – then turn another Power Pad to open the garage and send Batman off to save the day!

Imaginext…Turn on Adventure!

The Imaginext Transforming Batcave is packed with adventure at every turn, and kids are the ones to make it happen! In addition to the Power Pad action, young Super Heroes’ hands are kept busy in lots of other ways: pressing the launcher to fire projectiles, moving the elevator up & down and putting villains in the jail cell.

Tap into kids’ greatest superpower: imagination!

“The Joker is getting away! Stop or I’ll fire!” Children begin to create a dialog between the characters and vocalize the stories they are playing out! Plus, awesome features like the jail cell, elevator and projectile launcher help kids recreate their favourite DC Super Hero adventures – or create new ones of their own!